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Vidyo Powers Video Chat Service in Nintendo’s Wii U Console

Vidyo, Inc., the first company to deliver personal telepresence, today announced that Vidyo’s innovative software platform will power Wii U™ Chat, a video communication service that is included with every Wii U console. Vidyo’s open platform allows game developers to easily embed video chat into their games. This announcement represents both a major step towards mass consumer adoption of video as a mainstream communication modality and further validation of Vidyo’s powerful software platform as the fabric of visual communication.

Vidyo Technology in Action: Vidyo-Powered Video Chat Service via Nintendo's Wii U(TM) (Photo: Busine ...

Vidyo Technology in Action: Vidyo-Powered Video Chat Service via Nintendo's Wii U(TM) (Photo: Business Wire)

“Vidyo provided Nintendo with a video solution that adapts to changing network conditions while being easy for consumers to use from the comfort of their living rooms,” said Genyo Takeda, General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. “Vidyo’s software delivers both quality and performance and is easily integrated into Nintendo’s technology.”

“This is an unprecedented opportunity for both Vidyo and Nintendo,” said Ofer Shapiro, CEO and co-founder at Vidyo. “Through this collaboration, we’ll be adding Wii U consoles to the pool of Vidyo enabled systems which will build critical mass around Vidyo’s scalable architecture and software platform. With major players in a variety of industries selecting Vidyo’s software platform, including Google, Ricoh and Philips, we are changing the way people communicate visually in every facet of their lives. We are excited to have Nintendo, one of the most well-known companies in the world, also using our technology. Vidyo is the leader in business video communication and this partnership with Nintendo further extends and validates our leadership in the consumer market.”

Vidyo’s architecture and software platform have changed the economics and usage models for visual communications. Markets where video was previously seen as economically or technically unfeasible are now reachable via Vidyo’s innovative software platform. Previous attempts to bring video into the living room have failed – due to high price points, complicated deployments and purpose-built hardware. To learn more, click here.

The Vidyo Difference

The Vidyo communication and collaboration platform is software-based, highly flexible and can be easily customized for individual enterprise and vertical market video conferencing needs. The VidyoRouter™ is based on the company’s patented Adaptive Video Layering architecture and leverages the standard based Scalable Video Coding (SVC) - technology. It eliminates the MCU and offers unprecedented error resiliency, low latency and rate matching enabling natural, affordable, high quality video to work over the Internet, LTE, 3G and 4G networks. The Vidyo platform allows users to quickly leverage the latest hardware innovations and new consumer devices, making it uniquely attractive to partners. Vidyo has been active driving H.264 SVC, HEVC and SIP videoconferencing interoperability in various standards bodies since 2005.

About Vidyo, Inc.

Vidyo, Inc. pioneered Personal Telepresence enabling natural, HD multi-point videoconferences on tablets and smart phones, PCs and Macs, room systems, gateways that interoperate with H.323 and SIP endpoints, telepresence solutions and affordable cloud-based visual communications solutions. Learn more at www.vidyo.com, on the Blog or follow@vidyo on Twitter.

The VIDYO logo is a registered trademark of Vidyo, Inc., VIDYO and the trademarks of the VIDYO family of products are trademarks of Vidyo, Inc. and the other trademarks referenced herein are the property of their respective owners.

About Business Wire
Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

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