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Getting Paid to Play: Landing a Job in the Video Game Industry
Getting Paid to Play: Landing a Job in the Video Game Industry

NEW YORK, Oct. 3 /PRNewswire/ -- With sales over $7 billion annually and 42% of Americans purchasing, or planning to purchase a video game in 2006(1), video games are shifting from the edge of pop culture to mainstream entertainment. As an industry generating revenue rivaling that of Hollywood, the games business can be a lucrative career option for job-seeking gamers. Paid to Play: An Insider's Guide to Video Game Careers ($19.95 / ISBN 13: 978- 0-7615-5284-0 / On Sale: 10-10-2006) provides everything readers need to know about working in the video games industry, including details about more than 40 different professions and a peek inside some of the world's top gaming companies.

Paid to Play is a witty, irreverent, and informative look at the industry from those who know it best. Authors David Hodgson and Bryan Stratton are video game industry veterans, and Alice Rush, M.A. is a renowned corporate career counselor who has worked with Fortune 500 companies. Their combined expertise provides an insider's look at a multi-billion dollar, multi-platform, multi-player industry.

Whether a wanna-be game-pro seeks an all-access pass to all of the video game industry's most anticipated talents and titles or desires to create never-before-seen worlds for players to explore, Paid to Play will guide them through the inner-workings of careers in the gaming business with interviews with 100+ professionals, stories, profiles, and answers to the questions they really want to know. How many hours a week do you spend playing games? What are the best and worst parts of the job? What is your annual salary? How did you get the job? These questions, their answers, and other insider information provide direction to young teens looking for a career path, guidance to parents of gamers, and insight for fans looking for new information.

Paid to Play features exclusive illustrations by popular Web-comic Penny Arcade, interviews with industry professionals, and job descriptions. "A Day in the Life" includes career overviews and anecdotes; "The Good, The Bad, and The Ugly" provides the ultimate lowdown on jobs, including salaries, hours, and typical days; and "Take This Job and Love It" helps readers prepare to land their dream job with advice on education, gaining experience, and what skills are necessary to get the gig. "Getting a Job" details every job opportunity, from QA tester to company president, and provides job descriptions, self-assessment tools, and a full list of industry resources such as Web sites, video game schools and programs, trade events, resume advice, interview tips, and a complete list of video game companies

With Paid to Play: An Insider's Guide to Video Game Careers, readers will crush their opponents, get to the next level, and make it in the video game industry.

Paid to Play: An Insider's Guide to Video Game Careers By: David Hodgson, Bryan Stratton, and Alice Rush Prima Games, a division of Random House Inc. ISBN 13: 978-0-7615-5284-0 On Sale: October 10, 2006 Price: $19.95 (1) Entertainment Software Association About the Authors

Originally from the United Kingdom, David Hodgson left his role as a writer of numerous British video game magazines to work on GameFan magazine in 1996. David helped launch GameFan Books and helped form Gamers' Republic in 1998, authoring many strategy guides for Millennium Publications. After launching Gamers.com, David began authoring guides for Prima Guides, where he has since written over 30 Prima strategy guides, including The Godfather: The Game, Knights of the Old Republic, Perfect Dark Zero, Half-Life 2, and Burnout Revenge. He lives in the Pacific Northwest with his wife, Melanie.

Bryan Stratton has been with Prima Games for six years and has authored more than 35 strategy guides, including Lord of the Rings: Battle for Middle- Earth, Doom 3, Rome: Total War, Unreal Tournament 2003, The Legend of Zelda: The Wind Waker, Super Mario Sunshine and several games in the Myst and World Wrestling Entertainment game series. In his time at Prima, he has worked with some of the industry's biggest names, including Nintendo, Electronic Arts, id Software, LucasArts, UbiSoft, THQ, and Atari.

Bryan is a magna cum laude, Phi Beta Kappa graduate of Middlebury College and holds a B.A. in English. In addition to authoring strategy guides, Bryan has scripted the storylines for the last three years' worth of THQ's WWE wrestling games and freelances for a variety of video game publications, including Computer Gaming World, Electronic Gaming Monthly, Official Xbox Magazine, and GameSpy.com.

Alice Rush, M.A., Career Counseling Director & Owner of CareerU, has over 15 years experience in Career & Education Counseling/Training & Sales Marketing for high-tech corporations, medical, retail & education environments. She holds a Master's Degree in Counseling with a background in Industrial Psychology. Alice was a founding member of the team that established several 'state-of-the-art' internal career development centers within two major Silicon Valley companies in 1991 through 1994. Since then, she has expanded her consulting to include offering Web-based career development solutions for her international clients.

About Prima Games

Prima Games, a division of Random House Inc., is the world's leading publisher of game guides for computer and console video games, with over 1,000 titles published and 90 million guides in print. High quality game guides, extensive retail distribution and relationships with top game developers and publishers have allowed Prima Games to claim a more than 50 percent market share in the past decade. More information can be found on the at http://www.primagames.com/.

Prima Games

CONTACT: Rachel Lieberman for Prima Games, +1-212-782-9586,
rlieberman@randomhouse.com

Web site: http://www.primagames.com/

About PR Newswire
Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

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