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From Board Games to Video Games; Visionary Bruce Shelley to Be Inducted Into Hall of Fame of the Academy of Interactive Arts & Sciences
By: PR Newswire
Dec. 4, 2008 05:36 PM
PC Gamer named Shelley one of the 25 Game Gods in 1999, and in 2002 Game Spy named him the 8th most influential person in gaming. The Hall of Fame Award will be presented by As one of the organization's highest honors, candidates are annually voted
on by the Academy's prominent Board of Directors, on which In 1980 he joined friends from the UVA game club to form a role-playing
game company called Iron Crown Enterprises, acquiring the license to make
games based on The Lord of the Rings. After a brief period at Simulations
Publications in In 1988 Shelley made the transition to computer games, joining Microprose.
After working on a variety of projects, including F-19 Stealth Fighter, he was
assigned to work with In 1995 while freelance writing, having five strategy guides published,
Shelley joined another friend from the UVA game club, Ensemble Studios is a Microsoft owned development studio, and has Halo Wars coming out in 2009. Shelley will join an elite group of 11 other interactive entertainment
industry luminaries in the AIAS Hall of Fame: Trip Hawkins (Electronic Arts),
Mr. Shelley humbly states, "I am deeply honored to receive this award. I believe it also honors my colleagues over the years at Microprose and especially Ensemble Studios, from whom I have learned so much. I am very grateful for the opportunities that have come my way and hope that in return I have given something back to this great industry." About the Academy of Interactive Arts & Sciences: The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy's mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy also oversees Into The Pixel, a juried exhibition of art from games, and this year started the Randy Pausch Scholarship fund for students in the games industry. The Academy has more than 15,000 members from the games industry: publishers such as Electronic Arts, Microsoft, Sony and Nintendo, as well as developers Bioware/Pandemic, Day One Studios, Epic Games and Insomniac Games. More information can be found at http://www.interactive.org and http://www.dicesummit.org About the Interactive Achievement Awards: The Interactive Achievement Awards(R) are the only peer-based awards that recognize the year's best video games, computer games, online entertainment, outstanding individuals and groundbreaking development teams that have propelled the advancement of the multi-billion dollar worldwide entertainment software industry. The awards presented by the AIAS are determined by a vote of field-specific, qualified Academy members, making the Interactive Achievement Awards the most sought-after, respected and credible recognition for creators of entertainment software. SOURCE Academy of Interactive Arts & Sciences Latest Cloud Developer Stories
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