From the Wires
Research and Markets: Hailed as the Next Step in Home Entertainment, 3D Has Generated Enthusiasm Among Studios, Broadcasters & Games Developers
Mar. 25, 2009 05:48 AM
Research and Markets (http://www.researchandmarkets.com/research/a8904e/3d_in_the_home_ma)
has announced the addition of Screen Digest's new report "3D
in the Home: Market forecast and assessment" to their offering.
The new wave of 3D movies being released theatrically has the industry
scrambling to accommodate 3D content in the home. Hailed as the next
step in home entertainment, 3D has generated enthusiasm among Studios,
broadcasters, games developers and consumer electronics manufacturers
alike. But there is uncertainty surrounding how 3D will be implemented
across the industry and concern around the implications for production
and distribution.
This report addresses these issues, offering a first-take assessment on
the hurdles and the opportunities for 3D in the home. The report
evaluates available technology for display and distribution - with an
overview of standardisation efforts for compression and delivery - and
provides a timeline for potential mass market adoption of 3D in the
home, including sales forecasts for 3D-capable displays. The report also
offers a breakdown of the 3D content pipeline for movies, TV programming
and video games and examines 3D's potential to generate incremental
revenue.
Key Findings:
-
Consumers will need to invest in a new display to watch 3D content at
home.
-
Glasses-based technologies will dominate the emerging market for
3D-capable displays but will eventually be superseded by
autostereoscopic ('glasses-less') solutions as these become viable.
-
The adoption curve for 3D-capable displays will be determined by
standardisation efforts for content delivery and compression.
-
Blu-ray Disc is the clear frontrunner for distribution of 3D movies to
the home.
-
3D broadcasting will take longer to arrive given constraints around
bandwidth and production budgets.
-
The prevalence of early adopters in games market means 3D games may
arrive in the home sooner than 3D movies or TV programming.
-
Overall, 3D content will be slow to proliferate due to the size of the
addressable market and the incremental production costs associated
with 3D, as well as the requirement for the industry to learn a new
visual vocabulary.
-
By extending the 3D premium established in the theatrical market
across other distribution platforms, the industry will create an
opportunity to generate incremental revenue.
In this report:
-
Evaluation of available 3D-capable display technology.
-
Assessment of 3D standardisation efforts and potential routes to the
home.
-
Forecast sales of 3D-capable displays to 2015 based on uptake
scenarios.
-
Analysis of the 3D content pipeline and examination of the
implications of 3D production.
-
Identification of possible winners and losers in the emerging market
for 3D in the home.
Key Topics Covered:
-
Summary
-
Will you need a new TV?
-
Who is developing 3D displays?
-
When will 3D reach mass market?
-
How will 3D content be distributed?
-
What content will be available in 3D?
-
Will all movies be made in 3D?
-
Will 2D titles be converted for 3D release?
-
Are broadcasters interested in 3D?
-
What type of programming is being considered for 3D?
-
What will 3D mean for broadcasters?
-
Could 3D gaming arrive in the home before movies and TV content?
-
Will an extra dimension translate into extra revenue?
-
Winners and losers
Companies Mentioned:
-
Disney
-
DreamWorks Animation
-
DreamWorks
-
Sony Pictures
-
Twentieth Century-Fox
-
Warner Bros
-
Universal Pictures
-
Paramount Pictures
-
Panasonic
-
Sony
-
Hyundai
-
NBC
-
BSkyB
-
BBC
-
Sensio Technologies
-
Real D
-
Dolby
For more information visit http://www.researchandmarkets.com/research/a8904e/3d_in_the_home_ma
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