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How Flash Communication Server is Helping the Multiplayer Game Industry
We live in a communications world. The number of software solutions that can provide communication between users grows every day. In the future it's likely that applications unable to provide this ability will be known as 'traditional applications,' shunned because of their lack of openness and communication ability. A simple example of this can be seen in the game industry.
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Just a note: with the new release this month it will not be FlashComm or Flash Communication Server. The beta has it anounced as Flash Media Server 2.
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gamer4all commented on 1 Nov 2005
|| Using authentication, you could give different users different roles in the system, assigning some users more power in the system than others ||
I've tried this. It works real well.
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